Tuesday, January 11, 2011

Librarian: The Game


Shelving books may not sound very sporty, but if you have ever wondered how fast can you shelve a cart of books, then there’s now an app for that.

Last October, my wife and I began working with a developer to create a game just for librarians. The game is called “Sheleved” and it went live last week.

The game features three different modes of play: LOC, Dewey, and Alphabetical.

It may not be the most exciting game, but if you are looking to test your Pages, or even test yourself, then it’s just the game for you.

It’s .99, but if you are a blogger interested in reviewing it (and don’t have a dollar to spare), I have a very limited promo codes for free downloads.

If you happen to download it, let me know what you think. Below are the links:

iPad and iPhone

Also, my wife is giving away a Kindle this week to celebrate her blogs two year anniversary, so if you don't have one and want one, then enter already!




9 comments:

Mike said...

That's a pretty difficult, yet enjoyable game. I especially enjoyed the audio.

~*~Jessica~*~ said...

The geek in me is screaming--How cool is that!?! Gotta love librarians! :-)

Barbara said...

I have to CHECK IT OUT! LOL

BTW, in the article, you added an extra E to the game name.

Miss Lady said...

no android version! /crushed

Scott Douglas said...

I know...I have an Android phone, but iPhone is more friendly to developers.

Jen said...

Aw....wish it were in Android. I'll pass it on to my iBrarian friends.

~Kathy Dempsey said...

Go for Android, please?!?!

hillary said...

Clever idea, but doesn't accurately represent the classification scheme (for LC, at least - I didn't try Dewey). There are many call numbers formatted incorrectly, and the game I tried included the initial letter O which does not exist in LC. It's too bad, because this would have been a fun training tool for new shelving staff.

Scott Douglas said...

@Hillary, Good point, and one I'm aware of; however, for the game to work there had to be a zero--if I can figure out a work around in the future, it will be changed, but for now it's minor enough that most people haven't even noticed. @Kathy, Android's a bit harder to develop on--especially with Honeycomb finally coming out; in a few months, there might be something there though...